Le reliquaire de la Sainte-Épine a disparu
Projet

Le reliquaire de la Sainte-Épine a disparu

As an interactive object, it invites participants to solve an enigma around the disappearance of a key piece of the Hôtel-Dieu, while creating a link between history and the commitment of the place.

The editorial design of the notebook was designed to combine historical elements, major museum rooms and the game around the plot, one serving as a pretext for the other. I opted for a fluid and visual layout, with several levels of reading, allowing easy handling while standing, in museum rooms and as part of the game. The visual approach is based on a typography suggestive of the history of the place and its time, in an approach that allows it to be anchored in a contemporary visual environment. The layout was designed for dynamic reading, supporting storytelling while facilitating the visitor experience. The iconography and the numerous small graphic elements bring freshness, lightening and structuring the content while refreshing the visual universe of the place.

Each page is built as a step in solving the puzzle, presenting a specific room, its associated text and the clues to be discovered. This notebook is both functional and aesthetic, making the museum experience enriching and intellectually stimulating.

Client

Hôpital Notre-Dame à la Rose
Lessines
Le reliquaire de la Sainte-Épine a disparu

Conduct your investigation among the museum's rooms

This playbook, designed for the Hôpital Notre-Dame à la Rose de Lessines, accompanies visitors during specific monthly events, immersing them in an immersive and fun experience.

As an interactive object, it invites participants to solve an enigma around the disappearance of a key piece of the Hôtel-Dieu, while creating a link between history and the commitment of the place.

The editorial design of the notebook was designed to combine historical elements, major museum rooms and the game around the plot, one serving as a pretext for the other. I opted for a fluid and visual layout, with several levels of reading, allowing easy handling while standing, in museum rooms and as part of the game. The visual approach is based on a typography suggestive of the history of the place and its time, in an approach that allows it to be anchored in a contemporary visual environment. The layout was designed for dynamic reading, supporting storytelling while facilitating the visitor experience. The iconography and the numerous small graphic elements bring freshness, lightening and structuring the content while refreshing the visual universe of the place.

Each page is built as a step in solving the puzzle, presenting a specific room, its associated text and the clues to be discovered. This notebook is both functional and aesthetic, making the museum experience enriching and intellectually stimulating.